BLaZeKiLL / webrayLinks
WebGPU powered ray tracer + Svelte based editor
☆60Updated last year
Alternatives and similar repositories for webray
Users that are interested in webray are comparing it to the libraries listed below
Sorting:
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆92Updated 2 months ago
- Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.☆57Updated 3 weeks ago
- An integration to parse and render Lottie with Vello.☆119Updated 2 weeks ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Primitive types for styling vector graphics.☆68Updated last week
- Advanced table viewer for egui☆56Updated 3 weeks ago
- An N-body WebAssembly simulation using Web GPU☆241Updated 2 years ago
- A portable and modular superset of WGSL☆199Updated last month
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆185Updated last month
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆49Updated last week
- A WGSL playground inspired by Shadertoy.☆111Updated last year
- ☆108Updated 3 months ago
- A collaborative blackboard, ideal for simple sketches during online meetings☆164Updated 2 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆74Updated this week
- ☆188Updated last month
- just ported the wry wgpu example to tauri v2 (v1 didn't want to render it)☆26Updated last year
- Parametric Modelling for Bevy using Truck CAD kernel.☆117Updated 4 months ago
- A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.☆134Updated 2 years ago
- The first compute-centric vector graphic video game☆70Updated last year
- 📜A simple 2D text renderer for wgpu📜☆126Updated 2 weeks ago
- Color in Rust.☆92Updated 2 weeks ago
- ☆45Updated 2 years ago
- A rasterizer and raytracer renderer written in Rust using the wgpu library.☆39Updated this week
- Data structures and algorithms for 3D geometric modeling.☆44Updated last year
- Fast prototyping 3D engine☆109Updated 3 years ago
- tinyrenderer implementation using Rust☆56Updated 2 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆126Updated 5 months ago
- Core library for computer graphics & vision applications☆104Updated 2 weeks ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆31Updated 6 months ago
- An integration to render SVG files with Vello.☆43Updated 3 weeks ago