jhwang7628 / openpbso
An open-source library for physics-based sound.
☆27Updated last year
Alternatives and similar repositories for openpbso
Users that are interested in openpbso are comparing it to the libraries listed below
Sorting:
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆87Updated 7 years ago
- Official Implementation of NeuralSound and DeepModal☆33Updated 2 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 3 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year
- try to reimplement Euler based fluid☆45Updated 3 years ago
- Bidirectional WoS☆18Updated 2 years ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆55Updated last week
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆106Updated 11 months ago
- CMake build system for the Vega FEM package☆16Updated 10 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated last month
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- ☆51Updated last year
- ☆21Updated last year
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 10 months ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- c++ optimal transport solver on 2D grids☆56Updated 5 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- ☆24Updated 6 years ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆87Updated 5 years ago
- ☆32Updated 2 years ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆65Updated last year
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 9 years ago
- ☆27Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- ☆127Updated 5 months ago
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆106Updated 5 years ago