jhwang7628 / openpbso
An open-source library for physics-based sound.
☆26Updated last year
Related projects ⓘ
Alternatives and complementary repositories for openpbso
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆85Updated 6 years ago
- ☆92Updated 4 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆51Updated last year
- Simulating on GPU using Material Point Method and rendering.☆104Updated 6 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 4 months ago
- c++ optimal transport solver on 2D grids☆52Updated 4 years ago
- try to reimplement Euler based fluid☆45Updated 3 years ago
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 9 years ago
- Official Implementation of NeuralSound and DeepModal☆32Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆71Updated 2 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆102Updated 5 months ago
- Optimization-based implicit material point method☆42Updated 3 years ago
- Implementation of Monte Carlo Geometry Processing☆20Updated 3 years ago
- A research-oriented fluid solver for computer graphics☆51Updated last year
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆87Updated 4 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆114Updated 10 months ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆125Updated 2 years ago
- ☆100Updated 8 years ago
- ☆125Updated 6 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆100Updated last year
- ☆35Updated 5 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆85Updated 5 years ago
- ☆48Updated 6 months ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆31Updated 5 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod☆18Updated 8 years ago
- ☆17Updated last year
- ☆20Updated 5 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆104Updated 5 years ago