jgavert / Higanbana
Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulkan and DirectX 12.
☆18Updated 2 years ago
Alternatives and similar repositories for Higanbana:
Users that are interested in Higanbana are comparing it to the libraries listed below
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Graphics prototyping framework☆37Updated last year
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated this week
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Immediate Mode Debug Draw library☆36Updated 5 years ago
- ☆81Updated 6 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- Tile-based SW rasterizer☆32Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- ☆51Updated 2 months ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Updated 5 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Mini Spin-X Library☆48Updated 4 months ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- a collection of handle/id allocators☆20Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago