jgavert / HiganbanaLinks
Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulkan and DirectX 12.
☆19Updated 3 years ago
Alternatives and similar repositories for Higanbana
Users that are interested in Higanbana are comparing it to the libraries listed below
Sorting:
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated this week
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Graphics prototyping framework☆37Updated last week
- ☆52Updated last year
- An implementation of a weak handle interface to a packed vector in C++☆14Updated 3 weeks ago
- Windows single header stack walker in C (DbgHelp.DLL)☆42Updated 4 years ago
- Immediate Mode Debug Draw library☆43Updated 6 years ago
- ☆82Updated 7 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 6 months ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆49Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Python-like 'enumerate' for C++☆28Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- ☆11Updated 2 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- rex engine and game☆15Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Qt based tool window manager☆29Updated last year
- Demoscene graphics engine.☆60Updated 5 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago