Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulkan and DirectX 12.
☆19Jun 9, 2022Updated 4 years ago
Alternatives and similar repositories for Higanbana
Users that are interested in Higanbana are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Generate visual studio solution from a bazel workspace.☆13Jan 19, 2022Updated 4 years ago
- GUI for D3d12info combined with GPU hardware database☆33Jun 12, 2026Updated 3 weeks ago
- Rendering engine and editor☆11Apr 18, 2026Updated 2 months ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- Running code from an OBJ file bypassing DLLs☆15Jul 8, 2017Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Emlua: run Lua in Emacs as a module☆12Mar 31, 2022Updated 4 years ago
- Convert Bootstrap SCSS to JSS☆12Mar 2, 2023Updated 3 years ago
- This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. P…☆10Apr 29, 2025Updated last year
- ☆11Jun 2, 2020Updated 6 years ago
- cinf is a runtime library and compiler plug-in to support reflection in C.☆47Jul 22, 2025Updated 11 months ago
- Python-like 'enumerate' for C++☆29Feb 21, 2021Updated 5 years ago
- 🔬 Projects to start learning Direct3D11 (D3D11)☆15Nov 10, 2023Updated 2 years ago
- Minimalistic logging library with threads and manual callstacks☆34Apr 21, 2026Updated 2 months ago
- Examples for Mountebank usage explained in the blog☆10Nov 15, 2017Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- 2D Game Engine Development With C++ & OpenGL 4 Cross Platform (Mac OS - Linux - Windows) https://www.aparat.com/game_engine.ir☆11Apr 26, 2021Updated 5 years ago
- A C++ implementation of Solitaire using Windows.UI.Composition.☆16Oct 15, 2022Updated 3 years ago
- Simple PBR test using DirectX 12.☆10Aug 18, 2019Updated 6 years ago
- Iterative examples of how to set up Bazel with Tilt☆15Jun 28, 2021Updated 5 years ago
- Hieroglyph 3 Rendering Engine☆55Jun 13, 2017Updated 9 years ago
- Data Inheritance proto☆85Apr 3, 2026Updated 3 months ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆27Apr 12, 2021Updated 5 years ago
- ☆19Aug 2, 2016Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Demoscene graphics engine.☆61Jul 29, 2020Updated 5 years ago
- C++ xUnit-like testing framework without macros☆16Apr 19, 2026Updated 2 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Feb 5, 2021Updated 5 years ago
- Platform abstraction and utility library☆19Jun 12, 2026Updated 3 weeks ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33May 15, 2020Updated 6 years ago
- A simple C++/WinRT UWP solution generated with custom version of CMake☆17Apr 23, 2020Updated 6 years ago
- Spark Application with Bazel☆16Apr 28, 2018Updated 8 years ago
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆19Mar 30, 2026Updated 3 months ago
- ☆12Jul 27, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Numerical and tensor functions for haxe☆13Mar 5, 2018Updated 8 years ago
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆63Apr 19, 2024Updated 2 years ago
- Reflection and serialization in C++☆11Jul 1, 2016Updated 10 years ago
- Hobby Game Engine☆14Dec 16, 2025Updated 6 months ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆32Jun 25, 2026Updated 2 weeks ago
- A remake of Final Fantasy☆20Mar 18, 2021Updated 5 years ago
- A procedurally generated city rendered with D3D12 and Vulkan☆13Feb 4, 2020Updated 6 years ago