Madour / LDtkLoaderLinks
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
☆128Updated 6 months ago
Alternatives and similar repositories for LDtkLoader
Users that are interested in LDtkLoader are comparing it to the libraries listed below
Sorting:
- Utilities and common code for use with raylib☆115Updated last year
- A modern and helpful cross-platform json-parser for C++, used for parsing Tiled maps.☆215Updated last year
- A small Raylib C++ template that uses CMake, LDtk, and Box2d☆86Updated 7 months ago
- Load Aseprite files for animated sprites in raylib.☆108Updated 4 months ago
- Shows how to integrate Box2D with raylib☆132Updated last year
- Load Tiled .tmx files for tile maps in raylib, using the TMX C Loader.☆80Updated last month
- A simple and easy-to-use file-format to package resources☆505Updated last month
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆173Updated 11 months ago
- A minimal project template for raylib using CMake that works well in CLion & Visual Studio.☆203Updated last year
- Useful components for raylib using the C++ programming language☆49Updated last year
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆50Updated this week
- Useful components for raylib using the C programming language☆92Updated 4 months ago
- Single-header, cross-platform libraries for game development☆463Updated 3 weeks ago
- A Raylib integration with DearImGui☆467Updated 2 weeks ago
- Example collection for the SDL_GPU API☆415Updated 3 months ago
- Examples and simple games using raylib and C++☆110Updated 2 weeks ago
- Advanced 3D rendering library for raylib☆223Updated 3 weeks ago
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SD…☆298Updated last month
- ☆41Updated last year
- Extra examples for raylib in C☆116Updated last week
- A comprehensive list of custom game engines☆211Updated last month
- Shader translation library for SDL's GPU API.☆324Updated this week
- Growl is a lightweight, portable game development framework written in C++17.☆15Updated 2 weeks ago
- Use Tiled maps in raylib, through Tileson.☆66Updated 10 months ago
- A simple and easy-to-use raygui layouts editor☆142Updated last week
- Easy to use cross-platform 2D game library for C++☆310Updated last week
- Retired version 3 repository☆402Updated last year
- A template for the raylib gamejams☆70Updated 2 weeks ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆121Updated 4 months ago
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆163Updated last year