TrenchBroom integration, .map, and .bsp loading for Bevy
☆135Mar 15, 2026Updated 3 months ago
Alternatives and similar repositories for bevy_trenchbroom
Users that are interested in bevy_trenchbroom are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Quake .map files for the Bevy game engine.☆52Dec 23, 2024Updated last year
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆27Jan 2, 2025Updated last year
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆30Feb 11, 2026Updated 4 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆47May 21, 2026Updated 3 weeks ago
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-p…☆112Mar 4, 2026Updated 3 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated last year
- Library for managing persistent user settings in the Bevy engine.☆14Nov 30, 2024Updated last year
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated 2 years ago
- Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender☆829Mar 5, 2026Updated 3 months ago
- adds trait queries to the bevy game engine☆126May 19, 2026Updated last month
- ☆31Jul 1, 2025Updated 11 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 11 months ago
- A sprouting integration of the Firewheel audio engine☆138Jun 8, 2026Updated last week
- Input manager for Bevy.☆284Jun 8, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Source engine inspired Bevy FPS player movement controller plugin☆279May 14, 2026Updated last month
- Bevy UI gradients plugin☆14Apr 26, 2025Updated last year
- Bevy Scripting Plugin☆626May 27, 2026Updated 3 weeks ago
- A malleable application framework☆127Updated this week
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated 4 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆98Jun 10, 2026Updated last week
- Spatial datastructures for Bevy☆188May 3, 2025Updated last year
- Pathfinding on NavMeshes for Bevy☆474Mar 30, 2026Updated 2 months ago
- The friendly tool for writing game dialogue in Rust☆284Mar 2, 2026Updated 3 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Flexible tweening plugin library for Bevy.☆167Mar 9, 2026Updated 3 months ago
- ☆39Oct 10, 2025Updated 8 months ago
- Microlibrary for adding anchoring to UI☆49Feb 15, 2026Updated 4 months ago
- Triplanar Mapping and Material Blending for Bevy Engine☆44Sep 27, 2024Updated last year
- A rusty, spiky, heat-seeking quake map parser.☆32Apr 2, 2024Updated 2 years ago
- A simple helper for spawning objects in Bevy.☆29Jul 8, 2024Updated last year
- ergonomic reactive Bevy UI library powered by FRP signals☆193Feb 11, 2026Updated 4 months ago
- Convert glTF extras to Bevy Components using reflection☆288May 17, 2026Updated last month
- Customizable Performance/Debug Overlay for Bevy UI☆234May 20, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- .CUR and .ANI cursor file support for Bevy☆15May 13, 2026Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Apr 30, 2026Updated last month
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Jul 30, 2024Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆77Mar 10, 2026Updated 3 months ago
- Unofficial Steam Audio Rust Rewrite☆24Feb 4, 2026Updated 4 months ago
- A lightweight spawn utility for Bevy☆12Jan 12, 2025Updated last year
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆92Feb 11, 2026Updated 4 months ago