MC-117 / BraneEngineDxLinks
BraneEngine is a 3D game engine, which build with ImGui, PhysX and OpenAL. Engine has supported multiply rendering features, such as SSR, GI probe system, volumtric fog, GTAO, DOF and so on. For game play, engine provides python scipt and graph system. Also, engine provides animation graph based on graph system.
☆19Updated 5 months ago
Alternatives and similar repositories for BraneEngineDx
Users that are interested in BraneEngineDx are comparing it to the libraries listed below
Sorting:
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆38Updated 3 years ago
- Nabla's Tests and Examples source code☆41Updated this week
- directx11 renderer☆33Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Experimental 3D rendering engine☆70Updated 10 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- Visual shader editor for Lumix Engine☆13Updated 6 months ago
- INDEX Engine Multi-platform 2D and 3D game engine☆14Updated 5 months ago
- 3D graphics rendering engine☆13Updated 3 weeks ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A game engine editor built in WPF☆12Updated last year
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- C++ 3D Engine built with Vulkan☆21Updated 7 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- My DirectX 12 playground☆9Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆13Updated 5 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆11Updated 3 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 3 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- ☆41Updated 5 years ago
- BlackPearl Rendering Engine☆17Updated last week