MC-117 / BraneEngineDx
BraneEngine is a 3D game engine, which build with ImGui, PhysX and OpenAL. Engine has supported multiply rendering features, such as SSR, GI probe system, volumtric fog, GTAO, DOF and so on. For game play, engine provides python scipt and graph system. Also, engine provides animation graph based on graph system.
☆16Updated 3 months ago
Alternatives and similar repositories for BraneEngineDx:
Users that are interested in BraneEngineDx are comparing it to the libraries listed below
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated 9 months ago
- DX12 C++20 rendering engine☆17Updated 4 years ago
- My DirectX 12 playground☆9Updated 3 years ago
- The Asset-Importer-Lib Viewer☆39Updated 3 weeks ago
- Experimental 3D rendering engine☆71Updated 8 months ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆17Updated 2 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- ☆38Updated 3 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆17Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- GameWorks cross-platform graphics API samples☆34Updated 8 years ago
- Nabla's Tests and Examples source code☆31Updated this week
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- A Rendering Engine based on DirectX12☆45Updated 3 years ago
- DX12 render engine☆51Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 2 months ago
- ☆20Updated 2 years ago
- FlyCube Demos☆13Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆33Updated last week
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆44Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- FBX file parser/writer in C++11.☆39Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 3 months ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- A game engine editor built in WPF☆12Updated last year