MC-117 / BraneEngineDxLinks
BraneEngine is a 3D game engine, which build with ImGui, PhysX and OpenAL. Engine has supported multiply rendering features, such as SSR, GI probe system, volumtric fog, GTAO, DOF and so on. For game play, engine provides python scipt and graph system. Also, engine provides animation graph based on graph system.
☆19Updated 6 months ago
Alternatives and similar repositories for BraneEngineDx
Users that are interested in BraneEngineDx are comparing it to the libraries listed below
Sorting:
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆58Updated 3 months ago
- My DirectX 12 playground☆9Updated 3 years ago
- Visual shader editor for Lumix Engine☆14Updated 7 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 6 years ago
- MapEditor using VS2017 C++, D3D11, ImGui, Assimp☆33Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Nabla's Tests and Examples source code☆43Updated this week
- 3D graphics rendering engine☆13Updated this week
- Experimental 3D rendering engine☆70Updated 11 months ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆11Updated 3 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 6 months ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 2 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated 2 months ago
- 3D graphics engine☆49Updated 2 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Vulkan Render Engine☆16Updated 6 months ago
- ☆38Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- DX12 render engine☆53Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago