Pies is a constraint- and particle-based, soft-body physics engine.
☆15Jun 28, 2023Updated 2 years ago
Alternatives and similar repositories for Pies
Users that are interested in Pies are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ZenTools for Maya☆26Jan 2, 2026Updated 3 months ago
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- Maya curve attract deformer☆12Jan 23, 2023Updated 3 years ago
- Compounds for Position Based Dynamics in Bifrost☆33Mar 20, 2024Updated 2 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆40Mar 28, 2026Updated 2 weeks ago
- Botao Wu, Zhendong Wang and Huamin Wang. 2022. A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simul…☆14Sep 6, 2022Updated 3 years ago
- CEDEC2022 Slide "Position Based Dynamics Onramp"☆18Aug 22, 2022Updated 3 years ago
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 4 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆54Jun 5, 2024Updated last year
- A Skin tool in Maya 2023☆17May 23, 2025Updated 10 months ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆23Feb 9, 2024Updated 2 years ago
- Position Based Fluid Simulation☆18Mar 30, 2022Updated 4 years ago
- A vector based map that implements a red black tree under the hood. Performs faster insertions and deletions than std::map and has a red…☆13Nov 16, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆36Apr 10, 2024Updated 2 years ago
- ultra tiny suckless physics engine☆16Oct 18, 2022Updated 3 years ago
- (c++) Maya 2016.5 locator mimicking XSI's Null☆12Aug 19, 2016Updated 9 years ago
- An USD Resolver that offloads resolving to an HTTP API☆29Jan 5, 2024Updated 2 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆94Feb 12, 2025Updated last year
- An object-oriented PyMEL superset for Maya riggers☆27Jan 19, 2023Updated 3 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆28Aug 18, 2023Updated 2 years ago
- Simple skin converter written for Autodesk Maya.☆23Jun 19, 2016Updated 9 years ago
- ☆12Apr 16, 2024Updated last year
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Position-Based Dynamics 2d simulation on the GPU☆12Apr 13, 2021Updated 5 years ago
- Python wrapper for the Maya FBX plugin☆28May 30, 2024Updated last year
- Verlet cloth solver implemented as Maya plugin.☆32May 29, 2015Updated 10 years ago
- Volume rendering application to display 3D medical imaging data in the browser. Built with WebGPU.☆13Apr 11, 2025Updated last year
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- ☆11Apr 12, 2023Updated 3 years ago
- WebGPU XPBD based cloth simulation☆22May 5, 2023Updated 2 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- Material Library for Autodesk Maya☆10Nov 13, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A collection of microbenchmarks for various game- and graphics-centric vectormath libraries.☆17Sep 6, 2024Updated last year
- ☆11Nov 19, 2025Updated 4 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆44Jun 21, 2024Updated last year
- 3D model Editor in DirectX☆14Mar 29, 2026Updated 2 weeks ago
- This repository contain the source code of my C++ rig nodes for Autodesk Maya 2020+.☆11Feb 23, 2023Updated 3 years ago
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated 9 months ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆131Jul 24, 2024Updated last year