BarthPaleologue / featherLinks
Lightweight 3D C++ OpenGL engine, with physics powered by XPBD
☆22Updated last year
Alternatives and similar repositories for feather
Users that are interested in feather are comparing it to the libraries listed below
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- ☆41Updated 10 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- A simple jelly simulation using Position Based Dynamics☆14Updated 4 years ago
- Nabla's Tests and Examples source code☆62Updated this week
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- ☆44Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Large Scene Rendering Viewer☆12Updated 4 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- ☆23Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 7 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆21Updated last year
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- A glTF file viewer in Directx 12☆22Updated last year
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Updated last month
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆76Updated 2 years ago
- virtual texture☆20Updated 5 years ago