jagenjo / litegraph_native
A Litegraph.js implementation in C++. It only supports the execution of nodes created using LiteGraph.JS
☆14Updated 3 years ago
Alternatives and similar repositories for litegraph_native:
Users that are interested in litegraph_native are comparing it to the libraries listed below
- NodeGraph - A simple directed graph with visualization UI.☆23Updated 8 months ago
- Graph Explorer for LabSound☆13Updated 2 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- ☆12Updated 8 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14Updated 9 years ago
- Visual shader editor for Lumix Engine☆11Updated last month
- ☆11Updated 7 years ago
- ☆10Updated 4 years ago
- 2D fluid simulator in C++ using OpenCL and the SFML for display - based on the paper "Real-Time Fluid Dynamics for Games" by Jos Stam☆15Updated 7 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- A library of shared C++ components, in a handy Modern CMake wrapper.☆24Updated last year
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- FFT visualizer for images☆24Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- Automatically grabs newly occurred Windows crash logs and sends the version/offset to an external online database for you to review☆8Updated 9 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆33Updated 4 years ago
- A C header file to help write cross-platform code related to stdio functions☆15Updated last year
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- import fbx file and display animations☆14Updated 12 years ago
- A collection of header files that can ease OpenGL programming☆28Updated 3 years ago
- Visual Programming(vProg) with VS2017 C++, ImGui☆18Updated 4 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆23Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Water rendering using dudv map☆20Updated 3 years ago