NewChromantics / SoyLibLinks
common c++ code, cross platform and as little dependancies on each other as possible
☆17Updated 8 months ago
Alternatives and similar repositories for SoyLib
Users that are interested in SoyLib are comparing it to the libraries listed below
Sorting:
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ENet reliable UDP networking library☆15Updated last year
- Job system (requires C++11)☆49Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- ☆10Updated 4 years ago
- ☆15Updated 9 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Global illumination rendering engine☆28Updated last week
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Updated 4 months ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- ☆12Updated 8 years ago
- A scene graph based framework for interactive 3D applications☆38Updated last week
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- ☆11Updated 8 years ago
- ☆19Updated 7 years ago
- project griffin is a real time, high performance multithreaded 3d graphics engine and game project, utilizing C++11, LuaJIT, and OpenGL 4…☆11Updated 5 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago