ThomasMiz / RectpackSharp
A rectangle packing library for .NET Standard
☆87Updated 5 months ago
Alternatives and similar repositories for RectpackSharp:
Users that are interested in RectpackSharp are comparing it to the libraries listed below
- A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library☆131Updated 2 years ago
- A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github…☆114Updated 4 months ago
- C# Rapid Open Widgets☆60Updated last year
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆42Updated last year
- C# .NET Standard PNG decoder and PNG library☆89Updated 5 months ago
- QoiSharp is an implementation of the QOI https://github.com/phoboslab/qoi☆69Updated 2 years ago
- Cross-platform .NET bindings to wgpu-native.☆67Updated last year
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆42Updated last year
- Cross platform .NET math library.☆66Updated 2 months ago
- A Modern OpenGL Font Rendering Library for OpenTK☆83Updated 3 years ago
- Veldrid control for Eto.Forms☆15Updated 6 months ago
- Wavefront .obj loader in C# .Net☆112Updated last year
- A GPU accelerated text renderer implemented in C#☆60Updated 2 years ago
- Sample projects for Veldrid☆122Updated 2 years ago
- Poly-line simplification library for C# based on the Douglas Peucker algorithm☆59Updated 6 years ago
- Zero allocation valuetype based fixed string implementation (8/16/32/64) for .NET 7+☆80Updated 10 months ago
- Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building exper…☆90Updated this week
- Some Xenko usage samples for Xenko 3.1.0.1 beta☆27Updated 5 years ago
- Varena is a .NET library that provides a fast and lightweight arena allocator using virtual memory.☆172Updated 10 months ago
- NWindows is a cross-platform window creation and management library for .NET☆82Updated 10 months ago
- 2D math / geometry collision library for C#, compatable with monogame.☆53Updated 3 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 2 months ago
- NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)☆29Updated 7 months ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆151Updated last year
- Automatically generated C# bindings for NVIDIA PhysX☆23Updated 11 months ago
- This repository contains low-level bindings for WebGPU used in Evergine.☆95Updated 3 months ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 4 months ago
- Game and prototypes with SharpDX and Directx 11☆49Updated 2 months ago
- Easy to use SIMD accelerated Array and Span methods☆91Updated 2 years ago
- Nullrender is a real-time GPU accelerated ray tracing renderer written in c#.☆51Updated 6 months ago