ivvaan / balaban-segments-intersections
Automatically exported from code.google.com/p/balaban-segments-intersections
☆16Updated 9 months ago
Alternatives and similar repositories for balaban-segments-intersections
Users that are interested in balaban-segments-intersections are comparing it to the libraries listed below
Sorting:
- Polygon and line clipping and offsetting library☆22Updated 9 years ago
- Fast Hilbert Curves☆73Updated 8 years ago
- stable polygon intersection☆33Updated 5 years ago
- A simple algorithm for Boolean operations on polygons☆11Updated 2 months ago
- Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mah…☆47Updated 8 years ago
- 2D Geometry Intersection Library☆20Updated 8 years ago
- A fast geospatial static point clustering library for C++14☆35Updated 3 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- Robust geometric predicates☆58Updated 10 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A small module using a sweepline algorithm to detect intersections (& self-intersections) in polygons or polylines.☆70Updated 5 months ago
- Binary Space Partition Tree Based 2D Polygon Boolean Operation☆12Updated 2 years ago
- straight skeleton code implementing Aichholzer and Aurenhammer's Triangulation based algorithm☆23Updated 4 years ago
- Parallel Delaunay and Voronoi Tessellation and Density Estimation☆28Updated 2 years ago
- C++ port of https://github.com/mourner/flatbush☆19Updated 4 years ago
- A set of barebones utilities for playing with WebGL☆17Updated 5 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)☆33Updated 4 years ago
- ☆39Updated 2 years ago
- tesselator(libtess) c++ version (c++98)☆16Updated last year
- Poisson-disk sampling code as described in "A Spatial Data Structure for Fast Poisson-Disk Sample Generation".☆22Updated 5 years ago
- Progressive triangle streams☆21Updated 10 years ago
- Water rendering using dudv map☆21Updated 3 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- Polygon clipping in pure Python☆15Updated 8 years ago
- Automatically exported from code.google.com/p/osghimmel☆16Updated 10 years ago
- A header-only library that implements the Vatti clipping algorithm☆29Updated 2 years ago
- Geometry library that splits polyhedra using 3D planes☆38Updated 13 years ago
- ☆14Updated 10 years ago