parmanoir / Meijster-distance
A canvas implementation of the Meijster algorithm to compute Euclidean, Manhattan, and Chessboard distances
☆54Updated 13 years ago
Alternatives and similar repositories for Meijster-distance:
Users that are interested in Meijster-distance are comparing it to the libraries listed below
- tessellation of concave polygons with holes in Javascript☆39Updated 11 years ago
- Implementation of trails with WebGL☆66Updated 11 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Distance transforms for ndarrays☆36Updated 8 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- WebGL2 Deferred Shading Demo☆185Updated 7 years ago
- Physically based render equations☆38Updated 10 years ago
- An implementation of deferred irradiance volumes in WebGL☆234Updated 11 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 10 years ago
- code to help make a reduced test case for WebGL by capturing the commands and generating a stand alone program☆37Updated 2 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 8 years ago
- ☆60Updated 11 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Clean up messy planar straight line graphs☆46Updated 8 years ago
- transform streamed glsl tokens into an ast☆98Updated 10 months ago
- generate spherical harmonics from a cubemap☆67Updated 8 years ago
- ☆43Updated 6 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆88Updated 11 years ago
- The future starts here☆12Updated 7 years ago
- Spherical Environment Mapping GLSL Shader☆81Updated 10 years ago