geidav / ombb-rotating-calipers
Computing oriented minimum bounding boxes using Rotating Calipers
☆38Updated 7 years ago
Alternatives and similar repositories for ombb-rotating-calipers:
Users that are interested in ombb-rotating-calipers are comparing it to the libraries listed below
- Comparison of different triangulation libraries in Three.js☆15Updated 7 years ago
- sub-optimal regl-based bloom effect in nearly-vanilla WebGL☆29Updated 2 years ago
- Any dimensional alpha shapes☆75Updated 9 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆100Updated last year
- Read floating point values back from WebGL☆43Updated 10 years ago
- Mesh decimation using Quadric error metrics☆32Updated 6 years ago
- dcel.js is lightweight JavaScript implementation of Doubly connected edge list.☆11Updated 10 months ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆34Updated last year
- Coauthored article with Eric Haines☆49Updated 8 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆26Updated 9 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year
- A minimal example of vertex quantization.☆11Updated 8 years ago
- ☆24Updated 10 months ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 10 years ago
- A Bounding Volume Hierarchy implementation using javascript☆49Updated 9 years ago
- Toy WebGPU Deferred Renderer☆42Updated last year
- WebGL Terrain, ocean, fog☆76Updated 2 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆58Updated 2 years ago
- Extrudes a shape along a path☆28Updated 11 months ago
- Youtube Tutorial Series teaching WebGPU using WebGL as an example☆27Updated 5 years ago
- some tiny webgl scripts that might come in handy☆58Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆53Updated 2 years ago
- CommonJS/npm port of the WebGL conformance tests☆20Updated last month
- An experimental voxel engine.☆46Updated last year
- Virtual Texturing for three.js☆35Updated 10 years ago
- Surface Simplification via Quadric Error Metrics☆80Updated 7 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆40Updated 3 years ago
- Progressive encoding for 3D meshes☆64Updated 9 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago