Eronana / rbush-3d
RBush-3D — a high-performance JavaScript R-tree-based 3D spatial index for points and cuboids
☆84Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for rbush-3d
- A sparse octree data structure.☆119Updated 4 months ago
- A small module using a sweepline algorithm to detect intersections (& self-intersections) in polygons or polylines.☆67Updated this week
- Surface Simplification via Quadric Error Metrics☆80Updated 6 years ago
- gets miter normals for a 2D polyline☆132Updated 11 months ago
- Fast JavaScript icosphere mesh generation library for WebGL visualizations☆55Updated 5 years ago
- Any dimensional alpha shapes☆74Updated 9 years ago
- dcel.js is lightweight JavaScript implementation of Doubly connected edge list.☆11Updated 7 months ago
- Read floating point values back from WebGL☆42Updated 10 years ago
- triangulates a 2D polyline into a stroke☆168Updated 5 years ago
- Straight skeleton algorithm implementation in TypeScript☆52Updated last year
- A small and fast library for extruding 2D polygons and polylines to 3D meshes☆183Updated last year
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆67Updated 10 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆96Updated last year
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆89Updated last year
- Arbitrary dimensional level sets☆101Updated 3 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆25Updated 9 years ago
- ☆41Updated 2 years ago
- A library for constraining triangulations from Delaunator☆60Updated 3 months ago
- Fast and accurate tessellation of planar graphs with convex polygons☆18Updated 11 months ago
- Polygon tesselation library, ported from SGI's GLU implementation to JavaScript.☆287Updated 8 years ago
- Easy to use robust Delaunay triangulation☆158Updated 10 years ago
- JS tool to break self-intersecting GeoJSON polygons down in their constituent non-self-intersecting parts☆83Updated 5 years ago
- Tiny library for GLSL web mercator projections☆45Updated last year
- Progressive encoding for 3D meshes☆63Updated 9 years ago
- a GPU based picking class for ThreeJS lib☆79Updated 6 years ago
- WebGL Terrain, ocean, fog☆76Updated last year
- A Bounding Volume Hierarchy implementation using javascript☆50Updated 9 years ago
- A set of barebones utilities for playing with WebGL☆16Updated 4 years ago
- An implementation of openvdb in javascript☆47Updated 3 years ago
- 2D Constrained Delaunay Triangulation in JavaScript☆24Updated last year