mapnik / angus-clipperLinks
Polygon and line clipping and offsetting library
☆23Updated 10 years ago
Alternatives and similar repositories for angus-clipper
Users that are interested in angus-clipper are comparing it to the libraries listed below
Sorting:
- An ocean rendering nodekit for OpenSceneGraph☆113Updated 3 years ago
- Using clipper and poly2tri together for robust triangulation☆92Updated 10 years ago
- A really fast C++ library for Delaunay triangulation of 2D points☆188Updated 3 months ago
- Procedural landscape rendering library☆93Updated 8 years ago
- Templated hierarchical spatial trees designed for high-peformance.☆130Updated last year
- Wykobi C++ Computational Geometry Library https://www.wykobi.com☆179Updated last year
- A toolkit for OpenSceneGraph applications☆71Updated last year
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆78Updated 10 months ago
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆102Updated 12 years ago
- Tool for generateing paged databases from geospatial imagery and heightfields☆101Updated 2 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆118Updated 10 years ago
- Use Freetype and font files to make signed distance field glyphs☆49Updated 3 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- C++ geometry types☆101Updated last year
- Mesh Decimation Tool☆97Updated 10 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆48Updated 5 months ago
- Tool for exploring different kinds of transparency rendering methods in OpenSceneGraph.☆26Updated 11 years ago
- Bullet physics and OpenSceneGraph integration☆65Updated last year
- Automatically exported from code.google.com/p/osghimmel☆16Updated 10 years ago
- osg plugin support gltf file☆28Updated 9 years ago
- This is a mirror of the latest stable version of Triangle.☆146Updated 3 months ago
- Automatically exported from code.google.com/p/balaban-segments-intersections☆16Updated 11 months ago
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Cesium client for VSG☆77Updated last week
- OpenSceneGraph 3.0 Beginner's Guide☆46Updated 5 years ago
- procedural geometry for Ogre3D☆44Updated 2 weeks ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- tesselator(libtess) c++ version (c++98)☆17Updated last year
- weighted blended order-independent transparency using Qt4.8 with OpenGL 2.1 or above☆11Updated 3 years ago
- A fast static spatial index for 2D points in C++11☆33Updated 6 years ago