ipkn / psdlite
Not fully featured C++ .psd read/write library
☆26Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for psdlite
- A shader effect compiler for GLSL☆21Updated 4 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 9 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 9 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A LightFileWatcher☆28Updated 3 years ago
- a HTML5-based shader editor prototype☆27Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- Vino's Tool Box☆16Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 12 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- ☆23Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆32Updated 6 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 9 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 10 years ago