ibluesun / MauiOpenGLLinks
This is a project for testing OpenGL through OpenTK in .NET MAUI
☆11Updated last year
Alternatives and similar repositories for MauiOpenGL
Users that are interested in MauiOpenGL are comparing it to the libraries listed below
Sorting:
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆26Updated 2 years ago
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- Veldrid control for Eto.Forms☆18Updated last year
- Path tracing demos using Vulkan and Silk.Net☆37Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- Modern .NET 9 based game engine☆44Updated this week
- Maintained fork of AssimpNet that adds better interop with modern C#☆47Updated 3 months ago
- Xultaik Game Engine☆97Updated 9 months ago
- A Metal Sample Gallery written in CSharp using NET6☆42Updated 3 years ago
- Cross platform .NET graphics library☆23Updated 9 months ago
- C# Game Engine☆16Updated 10 months ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆32Updated 2 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 11 months ago
- Little C# crossplatform game engine, powered by WGPU to run natively and in the browser☆18Updated 2 weeks ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Updated last year
- 3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor☆69Updated 11 months ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆19Updated 2 months ago
- Cross platform .NET bindings☆37Updated 6 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- C# / .NET wrapper for Google Filament☆12Updated 4 years ago
- Vulkan .net library☆15Updated 2 months ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- Raytracer using Vulkan Compute Shaders and Avalonia UI☆26Updated 2 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- Audio playback and processing library powered by MiniAudio☆37Updated this week
- C# port of Vulkan Game Engine Tutorial☆66Updated last year
- This repository contains low-level bindings for OpenXR used in Evergine☆26Updated last week
- Cross platform .NET bindings for SDL3☆36Updated 5 months ago
- Another game engine made by a Brazilian☆17Updated last year