blackhole ray marching
☆38Jan 15, 2026Updated 6 months ago
Alternatives and similar repositories for BlackHoleRayTracer
Users that are interested in BlackHoleRayTracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Vulkan raytracer/horror escape room☆14Jun 19, 2026Updated last month
- GPU LBVH builder implemented in Vulkan and GLSL.☆66Aug 27, 2023Updated 2 years ago
- MSG (FUIYOH!) stands for Modular Scene-Graph☆16May 22, 2026Updated 2 months ago
- Generate a special sort of multidimensional perlin noise suitable for blending textures together☆14May 12, 2018Updated 8 years ago
- ☆18Aug 4, 2026Updated last week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A hobby 3D game engine using Vulkan & Jolt made in Modern C++ for learning purpose.☆13May 13, 2025Updated last year
- ☆18Sep 27, 2022Updated 3 years ago
- NutshellEngine is a modular game engine.☆23Jul 28, 2026Updated 2 weeks ago
- ☆23Apr 28, 2026Updated 3 months ago
- multithreaded simd Raytracer for Voxel Engines☆11Aug 31, 2024Updated last year
- Generate the Tracy-Widom distribution functions for beta = 1, 2, or 4 in Python☆10Mar 15, 2025Updated last year
- Automatically exported from code.google.com/p/osghimmel☆16Mar 18, 2015Updated 11 years ago
- ☆12Jun 19, 2022Updated 4 years ago
- A game engine based on Hazel☆17Updated this week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Compute shader approach for rendering a volumetric black hole☆20Nov 12, 2023Updated 2 years ago
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆23May 26, 2026Updated 2 months ago
- Interactive ray tracer made with Vulkan compute shader.☆64Feb 2, 2022Updated 4 years ago
- A collection of utlitity functions designed to facilitate creating 3D games with Vulkan and SDL. The Main Branch is basic. Taken as a wh…☆24Jul 29, 2026Updated last week
- A hobby NES emulator written in Rust.☆15Jan 23, 2022Updated 4 years ago
- A tiny renderer for custom-shaped volumetric clouds.☆64Sep 27, 2024Updated last year
- Vulkan game engine for Windows and Android☆26Jun 8, 2026Updated 2 months ago
- Vulkan samples☆19Oct 10, 2017Updated 8 years ago
- Leadwerks 5 / Leadwerks 4 / Unity performance benchmarks☆24Dec 1, 2025Updated 8 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Embedded C++ buddy allocator.☆11Feb 5, 2015Updated 11 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- Voxel Engine with PBR rendering using Vulkan☆17Sep 9, 2023Updated 2 years ago
- A demo skeletal animation implementation using assimp, glm and modern opengl☆26Sep 16, 2024Updated last year
- <파이썬으로 배우는 게임 개발 입문편> 리포지토리☆26Oct 28, 2020Updated 5 years ago
- A Nintendo DS emulator☆13Jun 18, 2023Updated 3 years ago
- verlet physics☆15Jul 25, 2023Updated 3 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆79Dec 6, 2017Updated 8 years ago
- 2D SPH fluid simulation☆18Sep 14, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆21Jan 27, 2025Updated last year
- ☆12May 2, 2022Updated 4 years ago
- 42 school project (ray tracer, using SDL for visualization)☆11Aug 2, 2018Updated 8 years ago
- Code accompanying the Medium article "Dependency Injection for Games"☆14Sep 3, 2023Updated 2 years ago
- A modular graphics engine built using C++ and Vulkan.☆11Apr 11, 2021Updated 5 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.☆14Mar 29, 2022Updated 4 years ago