Experience-Monks / glsl-100-to-300
transpiles GLSL tokens from v100 to v300 es
☆40Updated 9 years ago
Alternatives and similar repositories for glsl-100-to-300:
Users that are interested in glsl-100-to-300 are comparing it to the libraries listed below
- perturb normal from a normal map☆36Updated 6 years ago
- ☆43Updated 6 years ago
- WebGL stats☆28Updated 2 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Calculate SDF for image/bitmap/bw data☆50Updated last year
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 years ago
- ☆29Updated 9 years ago
- Extra materials for three.js☆31Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- a blur effect based on random hash offset☆63Updated 9 years ago
- physically based rendering materials for nanogl☆33Updated last year
- load and render gltf with regl☆12Updated 7 years ago
- Util for loading Shaders☆51Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- a 'shell' modifier for THREE.js☆50Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- ☆18Updated 10 years ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 9 years ago
- WebGL framebuffer wrapper☆60Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Implementation of trails with WebGL☆66Updated 11 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 8 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago