vorg / pex-experimentsLinks
Collection of experiments for the pex library
☆44Updated 8 years ago
Alternatives and similar repositories for pex-experiments
Users that are interested in pex-experiments are comparing it to the libraries listed below
Sorting:
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- ☆35Updated 6 years ago
- glsl function for making cosine palettes☆34Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Smooth minimum functions for GLSL☆42Updated 10 years ago
- A collection of modifiers and operations for distance field equations☆115Updated 4 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- perturb normal from a normal map☆36Updated 7 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 5 years ago
- WebGL node editor for Signed Distance Functions☆110Updated 8 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- render ShaderToy demos to PNG☆63Updated 9 years ago
- load and render gltf with regl☆12Updated 7 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Examples for the pex library☆25Updated 9 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- ☆19Updated 10 years ago
- 2D and 3D verlet integration☆76Updated 10 years ago
- A Three.js sandbox for a variety of experiments☆26Updated 10 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 2 months ago
- Rendering library for web-based painting applications. Includes WebGL and software (2D canvas) backends.☆58Updated 5 years ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago