glslify / glsl-face-normal
approximate face normal in the fragment shader
☆29Updated 9 years ago
Alternatives and similar repositories for glsl-face-normal:
Users that are interested in glsl-face-normal are comparing it to the libraries listed below
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- ☆18Updated 10 years ago
- ☆35Updated 6 years ago
- glsl function for making cosine palettes☆34Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- ☆29Updated 9 years ago
- colormaps for glsl shaders☆69Updated 8 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Extrudes a shape along a path☆28Updated last year
- ☆43Updated 6 years ago
- 🎓 An introduction to fragment shaders and signed distance functions☆66Updated 8 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- physically based rendering materials for nanogl☆33Updated last year
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- WebGL stats☆28Updated 2 years ago
- a blur effect based on random hash offset☆63Updated 9 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- WebGL framebuffer wrapper☆60Updated 8 years ago
- load and render gltf with regl☆12Updated 7 years ago
- ☆9Updated 2 years ago
- glsl tool functions☆24Updated 5 years ago
- Worley noise implementation for WebGL shaders☆90Updated 8 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago