glslify / glsl-face-normal
approximate face normal in the fragment shader
☆29Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for glsl-face-normal
- Efficient webgl state management☆18Updated 11 months ago
- colormaps for glsl shaders☆65Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Collection of experiments for the pex library☆44Updated 7 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆22Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- ☆29Updated 8 years ago
- Calculate SDF for image/bitmap/bw data☆48Updated last year
- transpiles GLSL tokens from v100 to v300 es☆39Updated 8 years ago
- ☆18Updated 9 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 7 years ago
- Shadow mapping in GLSL☆17Updated 10 years ago
- Extrudes a shape along a path☆28Updated 8 months ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- WebGL stats☆27Updated last year
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- ☆43Updated 6 years ago
- tools for modeling signed distance functions with hiccup-like language☆22Updated last year
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- ☆35Updated 5 years ago
- load and render gltf with regl☆12Updated 6 years ago
- physically based rendering materials for nanogl☆33Updated 11 months ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- Generates a 3D lookAt matrix in GLSL☆27Updated last year
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- a 'shell' modifier for THREE.js☆50Updated 7 years ago
- ☆9Updated last year
- get color from spherical harmonic coefficients and normals☆12Updated 8 years ago