cabbibo / glsl-tri-noise-3d
☆18Updated 10 years ago
Alternatives and similar repositories for glsl-tri-noise-3d:
Users that are interested in glsl-tri-noise-3d are comparing it to the libraries listed below
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Linear interpolation between two angles along the shorter arc☆16Updated 6 years ago
- ☆35Updated 6 years ago
- a blur effect based on random hash offset☆63Updated 9 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 3 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Util for loading Shaders☆51Updated 7 years ago
- glsl tool functions☆24Updated 5 years ago
- Library of combinable shader color manipulation methods to be used with glslify imports☆61Updated 9 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- list of shaders for the Bump festival☆58Updated 7 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- Layer texels on top of each other in the same shader.☆19Updated 7 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 7 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 2 months ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- Create geometry by revolving path around Y axis☆13Updated last year
- A transform stream for glslify that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.☆34Updated 8 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group☆19Updated 6 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- Extrudes a shape along a path☆28Updated last year