Softwave / glsl-superformula
A GLSL function for generating 3D supershapes.
☆34Updated 8 years ago
Alternatives and similar repositories for glsl-superformula:
Users that are interested in glsl-superformula are comparing it to the libraries listed below
- ☆35Updated 6 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- ☆29Updated 9 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- ☆18Updated 10 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- ☆9Updated 2 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆14Updated 9 months ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- glsl function for making cosine palettes☆34Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- 3D Wavelet Rasterization☆30Updated 7 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- Create geometry by revolving path around Y axis☆13Updated last year
- bitmap font rendering for stackgl☆70Updated 10 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- 2D and 3D verlet integration☆76Updated 10 years ago
- adaptive and scalable 2D quadratic curves☆46Updated 10 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- Audio helper toolbox for regl☆35Updated 7 years ago
- Shadow mapping in GLSL☆18Updated 10 years ago