glslify / glsl-perturb-normal
perturb normal from a normal map
☆36Updated 6 years ago
Alternatives and similar repositories for glsl-perturb-normal:
Users that are interested in glsl-perturb-normal are comparing it to the libraries listed below
- transpiles GLSL tokens from v100 to v300 es☆40Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- ☆18Updated 9 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- WebGL stats☆28Updated 2 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- ☆35Updated 5 years ago
- Calculate SDF for image/bitmap/bw data☆48Updated last year
- r/w stream of glsl tokens☆51Updated last year
- ☆43Updated 6 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 6 months ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Extrudes a shape along a path☆28Updated 10 months ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- 3D Geometry Primitives for WebGL☆43Updated 9 years ago
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- load and render gltf with regl☆12Updated 7 years ago
- ☆29Updated 9 years ago
- Shadow mapping in GLSL☆17Updated 10 years ago
- webgl position based fluids☆62Updated 5 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago