hollasch / ray4Links
Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science
☆63Updated 9 months ago
Alternatives and similar repositories for ray4
Users that are interested in ray4 are comparing it to the libraries listed below
Sorting:
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- My very first ray tracer implementation.☆126Updated 6 years ago
- Code accompanying the blog post on bvh construction.☆437Updated last year
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆183Updated 5 years ago
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Updated 3 years ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆160Updated last year
- Circle C++ shaders☆494Updated 3 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆172Updated 4 months ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆177Updated 5 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆173Updated last year
- Lighthouse 2 framework for real-time ray tracing☆869Updated last year
- Simple printf functionality for GLSL.☆246Updated last year
- A simple realtime graphics playground for experimentations.☆564Updated 5 months ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Enter the world of rasterization with simple hands-on code☆67Updated 5 years ago
- A Vulkan RTX Path Tracer☆72Updated 6 years ago
- Methods to create a sphere mesh☆269Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆379Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 6 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆190Updated 6 years ago
- CPU Based Rasterizer Engine☆196Updated 4 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- High performance OpenGL fluid solver in C++☆499Updated 12 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago