hendrikp / CryHTML5
CryHTML5 is a bridge between the Chromium Embedded Framework and the CryEngine renderer, which allows developers to rapidly build UI for their games using HTML5 and JavaScript.
☆42Updated 8 years ago
Alternatives and similar repositories for CryHTML5:
Users that are interested in CryHTML5 are comparing it to the libraries listed below
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 6 years ago
- Library of high quality assets.☆21Updated 6 years ago
- Phisko's C++ Utilities☆43Updated last year
- TGen - Simple C++ Tangent Generator☆42Updated 5 years ago
- procedural geometry for Ogre3D☆42Updated last year
- Qt based Urho3D editor and general toolset☆29Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Lite 3D Game Engine☆21Updated 2 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Updated 3 years ago
- [Abandoned] Native editor for Urho3D☆12Updated 7 years ago
- Paged Geometry is a component for rendering of dense vegetation☆23Updated 2 months ago
- Now in the main repository as part of Overlay☆35Updated 5 years ago
- Open source game engine☆22Updated 7 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 6 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 10 years ago
- feature-rich ParticleFX alternative☆27Updated 8 months ago
- Nebula Trifid☆71Updated last year
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆60Updated last month
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Magus Gui wizzard☆17Updated 7 years ago
- Frankenstein Engine☆13Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆33Updated 4 years ago
- OpenAL and FMOD audio support for OSG applications.☆19Updated last year
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆34Updated 6 years ago