gwerners / BasicGLFWImgui
Basic example of using GLFW + Imgui
☆11Updated 7 years ago
Alternatives and similar repositories for BasicGLFWImgui:
Users that are interested in BasicGLFWImgui are comparing it to the libraries listed below
- [Deprecated] A 3D Engine built by two Game Engineering students.☆70Updated 3 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆72Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- ☆51Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆64Updated 4 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆87Updated last year
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- A utility class which adds a way to include external files in a shader file.☆61Updated 7 months ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- C++ Game Engine☆37Updated last year
- Simple job system using standard C++☆66Updated 3 years ago
- ☆31Updated 6 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- C++ Vulkan 3D Game Engine☆27Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆55Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Updated 6 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆45Updated last month
- Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]☆23Updated 5 months ago
- C/C++ Educational project of developing a low-level game based on Handmade Hero☆36Updated 8 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆47Updated 7 months ago
- A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)☆11Updated 11 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago