outerminds / Entia
Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework written in C# especially for game development.
☆30Updated 4 years ago
Alternatives and similar repositories for Entia:
Users that are interested in Entia are comparing it to the libraries listed below
- Shared code between the Svelto repositories☆41Updated 8 months ago
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Library to power up your experience with the DOTS Unity Netcode.☆37Updated 4 years ago
- Recastnavigation in C#☆32Updated 3 years ago
- A System Runtime Debugger for Unity ECS☆26Updated 6 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated 2 months ago
- Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.☆23Updated 3 years ago
- Unity based example for Svelto ECS☆60Updated 5 years ago
- A networking framework for Unity.☆32Updated last year
- Utility to parse strings into executable code☆28Updated 5 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- Chess in Pure ECS in Unity☆21Updated 5 years ago
- Entitas Generic Entities☆16Updated 5 years ago
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated last year
- This is a very basic example of an ECS Backend using Entitas, Forge Networking and MongoDB as Database service☆14Updated 6 years ago
- An deterministic behavior tree implementation for multiplayer networking games☆20Updated 8 years ago
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆30Updated 5 years ago
- [DEPRECATED] integrated ECS framework for Unity☆32Updated 5 years ago
- A simple and powerful logging tool for Unity games☆19Updated 4 years ago
- Comparison chart for C# ECS solutions/frameworks☆52Updated last year
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆45Updated 2 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆28Updated 4 years ago
- uFrame Graph Designer☆23Updated 7 years ago
- Script for Unity3D, unpause Unity3D animations or particles when set Time.timeScale = 0.☆14Updated 12 years ago
- A straightforward C# port of Recast\Detour libraries *Fork, autoupdate scripts to Unity5, Example scene for procedural mesh☆8Updated 9 years ago
- Custom collections with optimizations at the cost of safety☆17Updated 7 years ago
- unity3d multi threading helper class with two examples☆33Updated 11 years ago