outerminds / Entia
Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework written in C# especially for game development.
☆30Updated 4 years ago
Alternatives and similar repositories for Entia:
Users that are interested in Entia are comparing it to the libraries listed below
- Shared code between the Svelto repositories☆41Updated 7 months ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.☆23Updated 3 years ago
- A System Runtime Debugger for Unity ECS☆26Updated 6 years ago
- Comparison chart for C# ECS solutions/frameworks☆52Updated last year
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- Goal Oriented Action Planning C#/.NET Library☆63Updated 4 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆23Updated last year
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated last month
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- ☆18Updated last week
- Recastnavigation in C#☆32Updated 3 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated last month
- Unity based example for Svelto ECS☆61Updated 5 years ago
- A simple test to batch multiple sprites in a dynamic mesh☆16Updated 2 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 12 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆28Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated last year
- A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.☆22Updated last year
- Various collections which are completely unmanaged by the GC☆48Updated 3 years ago
- An entity component system framework for C#, Unity.☆37Updated 2 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆38Updated 2 years ago
- Library to power up your experience with the DOTS Unity Netcode.☆37Updated 4 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- A straightforward C# port of Recast\Detour libraries *Fork, autoupdate scripts to Unity5, Example scene for procedural mesh☆8Updated 9 years ago
- An deterministic behavior tree implementation for multiplayer networking games☆20Updated 7 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated 9 months ago
- Utilities to help writing tests for Unity Entities.☆28Updated 5 years ago
- ☆37Updated 2 months ago