jonmhobson / MetalSampleCodeSwiftLinks
Swift ports of Apple's Objective-C / C++ sample code
☆17Updated last year
Alternatives and similar repositories for MetalSampleCodeSwift
Users that are interested in MetalSampleCodeSwift are comparing it to the libraries listed below
Sorting:
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆68Updated 3 years ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆49Updated last month
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆99Updated 2 years ago
- ☆49Updated 3 years ago
- 🤘 Metal with SwiftUI☆48Updated 5 years ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated last month
- A physarum simulation made with MetalKit and SwiftUI☆15Updated 2 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆78Updated 10 months ago
- A collection of interactive animations made with code in Swift Playgrounds app☆91Updated 2 years ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆36Updated 3 years ago
- Graphics and animations with the Apple Metal API☆148Updated 5 months ago
- Utilities for working with bezier curves in SwiftUI☆106Updated 5 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 5 months ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆71Updated 5 months ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆43Updated 2 weeks ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- Per-frame actions for SwiftUI☆122Updated 5 years ago
- A macOS app to explore Metal, particularly Shaders.☆31Updated 4 months ago
- Swift Concurrency Translation of Objective-C APIs for iOS, macOS, tvOS, and watchOS☆56Updated 5 years ago
- Building Gradient Meshes with SceneKit.☆109Updated 4 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆155Updated last week
- Metal with UIScrollView☆11Updated 4 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- Declarative Autolayout Library☆22Updated last year
- Drew's wwdc notes☆71Updated last year
- A simple 3D engine written in Swift + Metal, for educational purposes.☆54Updated 5 years ago
- My WWDC21 Swift Student Challenge Submission☆196Updated 4 years ago
- OKLCH gradients for SwiftUI☆98Updated last month
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Streamlined, ergonomic APIs around Apple's Vision framework☆62Updated 2 years ago