flamacore / UnityHDRPTerrainDetailGrass
A very simple detail shader for the new Terrain engine 2018.3+
☆43Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for UnityHDRPTerrainDetailGrass
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated last year
- Unity Shader experiment☆65Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆68Updated 5 years ago
- Tutorial on Custom Grass Shader in URP☆36Updated 4 years ago
- ShaderGraph Examples for Unity 2018.1.☆89Updated 6 years ago
- A collection of image effects for Unity.☆65Updated 11 months ago
- Multiple Shaders for Unity URP☆18Updated 2 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- Utilities and samples that don't warrant their own repo☆51Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆80Updated 5 years ago
- JellyBody —— shader,vertex replacement☆69Updated 6 years ago
- Playground project for character joint chains in Unity☆35Updated 6 years ago
- A Unity add-on to control foliage placement☆29Updated 4 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 5 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆65Updated 2 years ago
- Unity custom handles examples☆105Updated 3 years ago
- Dynamic Sky Sphere System☆66Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆43Updated 4 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆48Updated 5 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 6 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆34Updated last year
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆96Updated 2 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆56Updated 3 years ago
- Free Hierarchy Highlighter Script for easy identification of different Game Objects in the Unity Editor☆34Updated 3 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆43Updated 4 years ago