fgarlin / skytracerView external linksLinks
A spectral volumetric path tracer for atmosphere rendering
☆21Sep 9, 2024Updated last year
Alternatives and similar repositories for skytracer
Users that are interested in skytracer are comparing it to the libraries listed below
Sorting:
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Dec 22, 2025Updated last month
- ☆10Sep 5, 2020Updated 5 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 3 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Script to convert bonzomatic glsl fragment shaders to shadertoy☆13Nov 29, 2022Updated 3 years ago
- Official implementation of Siggraph 2025 paper "Transforming Unstructured Hair Strands into Procedural Hair Grooms"☆20Oct 6, 2025Updated 4 months ago
- PPM compressor with a 128 bytes short decompressor☆10Apr 13, 2022Updated 3 years ago
- ☆18Aug 16, 2025Updated 5 months ago
- ☆10Apr 25, 2022Updated 3 years ago
- ☆10Jan 21, 2021Updated 5 years ago
- implementation of nori the raytracer☆10Aug 12, 2019Updated 6 years ago
- Open-source compatible Vital resources that were converted from open resources.☆14Jan 18, 2022Updated 4 years ago
- ☆16Dec 10, 2019Updated 6 years ago
- Add on for blender that allows the user to generate landscape by simulating tectonic phenomena. It requires the official blender Add-On "…☆11Nov 24, 2020Updated 5 years ago
- Resources for the SIAMCSE21 minitutorial "Automatic Differentiation as a Tool for Computational Science"☆14Apr 2, 2021Updated 4 years ago
- Code for paper: Woven Fabric Capture with a Reflection-Transmission Photo Pair☆15Jan 9, 2026Updated last month
- A WebGPU implementation of Hillaire's atmosphere model☆20Apr 6, 2025Updated 10 months ago
- Brunetons procomputed atmospheric scatting in Unity☆60Jan 30, 2022Updated 4 years ago
- ☆15Mar 25, 2017Updated 8 years ago
- Assembly Graphics Demo for MS-DOS using TASM☆14May 4, 2015Updated 10 years ago
- voxel-based generative geometry☆13Apr 5, 2020Updated 5 years ago
- Lantern Server Backend☆16Jan 24, 2025Updated last year
- ☆15Sep 27, 2023Updated 2 years ago
- "Terrarium" by Fizzer☆22Aug 22, 2020Updated 5 years ago
- Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.☆15Mar 5, 2024Updated last year
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆16Oct 25, 2021Updated 4 years ago
- Rust programming in Bulgarian.☆21Nov 16, 2021Updated 4 years ago
- Spectral CPU path tracer☆15Jan 7, 2025Updated last year
- An AutoHotkey script for users of Ableton Live and Bitwig Studio☆14Sep 18, 2021Updated 4 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Volumetric Clouds plugin for Stingray☆62Feb 1, 2017Updated 9 years ago
- High-performance ISO8601 Timestamp formatting and parsing☆23Dec 16, 2025Updated last month
- Make a demo, they said. It will be fun, they said.☆16May 9, 2023Updated 2 years ago
- Browse Godot PR backlog for each maintenance team☆21Updated this week
- Rust library for parsing vk.xml☆18Jan 24, 2026Updated 2 weeks ago
- Tesseract renderer design document, originally written by Lee "eihrul" Salzman☆16Feb 1, 2022Updated 4 years ago
- A revolutionary new way of monitoring bass response☆15Apr 5, 2023Updated 2 years ago
- ☆17Jul 17, 2023Updated 2 years ago