theRussetPotato / weights_editorLinks
A skin weights component editor inspired from Softimage.
☆89Updated last year
Alternatives and similar repositories for weights_editor
Users that are interested in weights_editor are comparing it to the libraries listed below
Sorting:
- Create collision detection using expression node.☆66Updated last year
- Collision Deformer for Maya☆59Updated 7 months ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Updated last month
- Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.☆53Updated 5 years ago
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆49Updated last month
- Free Maya Tools for 3D Animators☆65Updated 6 months ago
- Skinning tools for maya.☆83Updated 3 years ago
- Reorder attributes in Maya.☆29Updated last year
- Maya C++ Plugins☆45Updated 3 weeks ago
- Module template for easy drag-and-drop installation using provided mel script.☆57Updated 4 years ago
- simple and fast maya cmds/openmaya wrapper☆20Updated last year
- A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.☆103Updated 6 months ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆51Updated last year
- Deformer suite for Autodesk Maya☆58Updated 2 years ago
- Data Centric Modular Rigging System☆43Updated last year
- ☆40Updated last week
- Maya collision setup☆74Updated last year
- Bell collider for Maya☆58Updated last month
- A modular rigging framework for Autodesk Maya☆36Updated 2 years ago
- Fast Maya skinCluster Save / Load☆35Updated 9 years ago
- Mesh shaped controls for Maya☆42Updated last year
- My Tutorials Source Code☆27Updated 4 years ago
- Maya Ascii (.ma) preview and visualization tool☆60Updated 2 years ago
- proof of concept of skinCluster for transforms☆37Updated 5 years ago
- Keyframe Reduction for Maya using least-squares method.☆103Updated 5 years ago
- Undo/Redo support for Maya Python API 2.0☆75Updated last year
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆42Updated 8 years ago
- ☆32Updated 3 months ago
- ☆36Updated last year
- Maya component-based rigging☆44Updated 2 years ago