engilas / raytracing-opengl
realtime ray tracing
☆125Updated last year
Alternatives and similar repositories for raytracing-opengl:
Users that are interested in raytracing-opengl are comparing it to the libraries listed below
- Realtime GPU Path tracer based on OpenCL and OpenGL☆324Updated 9 months ago
- Framework for rapid OpenGL demos prototyping☆109Updated 3 months ago
- Render graph-based Vulkan API abstraction library☆140Updated 10 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆123Updated this week
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆196Updated last month
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆182Updated 5 months ago
- A 3D Render engine built on top of OpenGL☆120Updated 2 years ago
- A real-time rendering engine based on C++ and OpenGL☆64Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆215Updated last year
- OpenGl Global Illumination real-time rendering study project☆61Updated 2 years ago
- The Modern Vulkan Cookbook published by Packt☆154Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆178Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆502Updated 2 weeks ago
- A Vulkan Render Engine☆91Updated this week
- A GLSL Path Tracer☆33Updated last month
- Collection of Vulkan samples☆259Updated 2 weeks ago
- ☆63Updated 8 months ago
- Ilum graphics playground for learning☆151Updated last year
- Embeddable physically based renderer☆349Updated this week
- Basic renderer to be used as a starting project for the game physics book series☆250Updated 8 months ago
- A simple rendering library to experiment with CG techniques in OpenGL.☆52Updated last year
- Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others☆260Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- DirectX 12 Renderer☆340Updated 3 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆119Updated last year
- Real-time Direct3D 12 path tracer☆329Updated last month
- Render graph management library.☆231Updated last month
- Ray tracing glTF scene with Vulkan☆591Updated last month
- Physically based renderer with Path Tracing and Photon Mapping.☆350Updated 3 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago