emscripten-ports / boost
☆12Updated last year
Alternatives and similar repositories for boost:
Users that are interested in boost are comparing it to the libraries listed below
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated 3 months ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆22Updated last year
- Instanced rendering of massive CAD models using shape matching☆18Updated 4 years ago
- Multithreaded header only C++11 CSV parser☆29Updated 11 months ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- ☆28Updated 7 years ago
- A basic geometry C++ library for 2D and 3D applications☆94Updated 2 months ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆10Updated 3 years ago
- Topology Guided Volume Exploration☆17Updated 6 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆86Updated 2 years ago
- imgui/wasm boilerplate☆44Updated 6 years ago
- Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten☆76Updated this week
- C++ math / geometry / mesh processing library☆60Updated 6 years ago
- A GPU-parallel implementation of Marching Cubes in Vulkan☆16Updated 9 months ago
- Now in the main repository as Plugin☆29Updated 4 years ago
- external cmake builders for some 3rdparty libs: Box2D, Eigen, imgui☆18Updated 2 years ago
- Intel RenderKit common C++/CMake infrastructure☆18Updated 4 months ago
- Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming☆30Updated 2 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆34Updated 6 months ago
- Bindings of the Magnum C++11 graphics engine into other languages☆19Updated last month
- Minimal example of CMake-driven emscripten project☆87Updated 5 years ago
- Procedural 3D mesh generation tool☆17Updated 6 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- Starter project for cross platform WebGPU development in C++☆41Updated 8 months ago
- GPGPU compute with Ogre using CUDA or OpenCL☆12Updated 5 years ago
- Integration of VulkanSceneGraph with ImGui☆48Updated 2 weeks ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 3 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- connecting X3D to a state of the art rendering engine☆12Updated last year