emscripten-ports / boostLinks
☆12Updated last year
Alternatives and similar repositories for boost
Users that are interested in boost are comparing it to the libraries listed below
Sorting:
- Device for ANARI generating USD+Omniverse output☆17Updated 2 weeks ago
- Volume Manipulation Library☆16Updated last year
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 7 years ago
- My core for most of my projects ...☆13Updated 2 months ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- GPGPU compute with Ogre using CUDA or OpenCL☆12Updated 5 years ago
- procedural geometry for Ogre3D☆44Updated last year
- The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.☆16Updated 5 years ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Updated 8 years ago
- Instanced rendering of massive CAD models using shape matching☆19Updated 4 years ago
- Triangulation Template Library☆26Updated last month
- ☆28Updated 4 years ago
- A GPU-parallel implementation of Marching Cubes in Vulkan☆17Updated last year
- Multithreaded header only C++11 CSV parser☆29Updated last year
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming☆30Updated 2 years ago
- Nvidia OptiX Volumetric rendering test☆19Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Intel RenderKit common C++/CMake infrastructure☆19Updated 8 months ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- A Simple and flexible half edge data structure☆18Updated last month
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated last month
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆10Updated 4 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 4 months ago
- Mirror of https://gitlab.kitware.com/vtk/vtk-m☆31Updated last month