electronicarts / fonttik
Fonttik is a text size & contrast checking solution created by EACC Tech to check accessibility criteria regarding text readability
☆55Updated last year
Alternatives and similar repositories for fonttik:
Users that are interested in fonttik are comparing it to the libraries listed below
- EA’s photosensitivity analysis tool☆181Updated 3 months ago
- A tunable colorblindness solution that improves color-shifting and luminosity to address common colorblind issues relating to color diffe…☆102Updated 3 years ago
- EA’s photosensitivity analysis plugin for Unreal Engine 5☆71Updated 5 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆61Updated last year
- Fully-fledged 3D game engine created for UPC's Master in Advanced Programming for AAA Videogames.☆21Updated 3 years ago
- Code for simulating and correcting for various types of colour blindness, and generating LUTs for same☆68Updated last week
- A minimalist 2D game engine, written in C++, mainly based on SFML, ImGui, and PugiXml.☆24Updated 2 weeks ago
- Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined textu…☆88Updated 3 weeks ago
- WAD to glTF converter☆19Updated last year
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆39Updated last month
- Graphical interface for uploading projects to itch.io☆38Updated last year
- C++ libqodot port☆13Updated 3 years ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆26Updated 3 months ago
- Gigi-Techniques gathers the list of techniques viewable in the Gigi Browser☆16Updated 3 weeks ago
- SDK for integrating mod.io into your game - a modding API for game developers☆81Updated last year
- Two Tribes' 2D-focused game engine, used to make RIVE and Toki Tori 2+☆124Updated 3 years ago
- Level Buddy add-on for Blender written by Matt Lucas (mirror)☆26Updated 7 years ago
- ☆24Updated 2 weeks ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 7 years ago
- 128x128 sized icons of various game development things☆60Updated last year
- Open source reimplementation of the Tomb Raider Level Editor Runtime.☆23Updated last month
- Open Data Description Language☆65Updated last month
- FidelityFX Variable Shading☆52Updated 3 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Addon for WickedEngine-Demo game development☆11Updated last year
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 6 months ago
- NVIDIA PhysX SDK☆65Updated last year
- Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.☆26Updated this week