electronicarts / EAStdCLinks
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
☆526Updated last year
Alternatives and similar repositories for EAStdC
Users that are interested in EAStdC are comparing it to the libraries listed below
Sorting:
- EAThread implements a unified cross-platform interface for multithreaded programming.☆335Updated last year
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆218Updated 6 months ago
- Build cross-platform native software in C++☆772Updated last week
- Novice-built game engine from the ground up (with blogs!)☆433Updated 7 years ago
- Platform Abstraction C++ Libraries☆609Updated this week
- A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header☆191Updated 2 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆318Updated 6 months ago
- ☆646Updated 4 years ago
- EAAssert is a simple and lightweight assert technology.☆63Updated last year
- Visual Studio Extension for C++ struct memory layout visualization☆493Updated 2 years ago
- A fully lock-free game engine written in C++20☆745Updated 2 years ago
- Article and source code reference to construct a C++ neural network in a weekend without any dependencies☆154Updated 2 years ago
- Tools for profiling and visualizing C++ build times.☆505Updated last year
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆590Updated 5 years ago
- A modular Windows.h Header. Licensed under Public Domain & MIT.☆415Updated 8 months ago
- Realtime 3D rendering engine☆795Updated 8 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- Realtime Math☆776Updated 4 months ago
- A task scheduling framework designed for the needs of game developers.☆457Updated 3 years ago
- Lightweight C++ string type with a configurable local buffer☆263Updated last year
- Blazing fast memory allocator designed for video games☆325Updated 2 years ago
- Simple compile-time raytracer using C++17☆720Updated 4 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Updated last year
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆66Updated last year
- microprofile - embeddable CPU/GPU profiler☆496Updated 2 years ago
- Nebula is an open-source and free-to-use modern C++ game engine.☆1,050Updated this week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆125Updated 6 years ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆58Updated last year
- Win32/64 executable size reporting☆274Updated 2 years ago
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆1,947Updated 4 months ago