eadf / hallrLinks
Blender add-on written in Rust
☆21Updated last week
Alternatives and similar repositories for hallr
Users that are interested in hallr are comparing it to the libraries listed below
Sorting:
- Game asset pipeline and authoring framework☆22Updated last year
- gRPC blender-addon written in Rust☆41Updated last year
- Graph-based glTF processing library.☆19Updated last week
- An egui-based graphical user interface for the noise crate☆43Updated 8 months ago
- Rust Game engine integrated in Blender [WebGPU ready]☆116Updated 3 months ago
- ☆61Updated last year
- A Work-In-Progress Python MaterialX to Godot VisualShader converter☆13Updated 2 years ago
- The blender addon tester is a test harness to enable pytest hook to allow addons to be tested inside a defined version of blender.☆71Updated 7 months ago
- Extra image paint context menu blender addons☆17Updated last year
- Native Rust USD library☆67Updated 2 months ago
- Geometry processing library in pure rust☆86Updated last month
- Example of Bevy's standard material defined externally☆14Updated last year
- Work in progress, opinionated implementation of OpenUSD in pure Rust☆25Updated 3 weeks ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated last week
- A Mesh to SDF converter, written in rust☆77Updated 10 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics☆39Updated last week
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- ☆40Updated 2 years ago
- ☆10Updated 2 years ago
- A lightweight toolkit for implicit geometry generation.☆14Updated 4 months ago
- Raw Rust bindings to Houdini Engine API☆15Updated last month
- Mesh eXchange library.☆22Updated 6 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆113Updated 8 months ago
- Idiomatic Rust bindings to Houdini Engine C API☆72Updated last week
- Tiny yet powerful utility for packaging multiple images to new one with custom aspect ratio and size.☆20Updated 2 years ago
- BVH Construction and Traversal Library☆71Updated last week
- Analyze and list statistics about your Blender project to determine scene complexity and performance☆12Updated last year
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆27Updated 10 months ago
- Screened poisson reconstruction algorithm written in Rust☆37Updated 5 months ago
- ☆15Updated 2 years ago