jedjoud10 / cflake-engineLinks
Custom Rust engine from scratch implementing a graphics API built on WGPU
☆23Updated last year
Alternatives and similar repositories for cflake-engine
Users that are interested in cflake-engine are comparing it to the libraries listed below
Sorting:
- A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer…☆112Updated 2 months ago
- Dead-simple game event system for Rust.☆56Updated 4 months ago
- Game engine project written in pure rust for learning about rust and game tech☆38Updated last year
- Fast prototyping 3D engine☆109Updated 3 years ago
- Rust parser for MagicaVoxel .vox files.☆62Updated 6 months ago
- GPU driven renderer using WGPU☆72Updated 7 months ago
- BVH Construction and Traversal Library☆79Updated 2 weeks ago
- A voxel renderer for the bevy game engine☆81Updated 9 months ago
- Some ridiculous SSGI for bevy☆42Updated last year
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- A 3d gizmo for transforming entities in Bevy.☆172Updated 7 months ago
- Rendering whole minecraft worlds (wip)☆29Updated last year
- ☆80Updated last year
- ☆47Updated last week
- 🌎 Demo for procedural generation using the Bevy game engine☆87Updated 3 weeks ago
- Voxel game written in Bevy making heavy use of WGSL compute shaders☆108Updated 2 years ago
- Rust implementation of the Transvoxel algorithm☆42Updated last month
- ☆191Updated last month
- Rust bindings to Jolt Physics☆72Updated last week
- Pixel quadtrees and voxel octrees☆55Updated last year
- Fast AABB rendering plugin for Bevy Engine.☆100Updated last year
- Wavefront OBJ mesh asset loader plugin for the Bevy engine.☆76Updated last week
- A bevy 3D text mesh generator for displaying text☆71Updated last year
- Real-world terrain rendering prototype built in Rust with Bevy, developed as part of my Bachelor thesis on large-scale GPU terrain system…☆211Updated 2 years ago
- 2D Pixel Physics Simulator☆122Updated 2 years ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated this week
- ktx2 parsing library☆18Updated last month
- A low-level gltf parser implemented on nanoserde☆36Updated last month
- ☆165Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆188Updated 3 months ago