Graph-based glTF processing library
☆23Jan 30, 2026Updated 2 months ago
Alternatives and similar repositories for gltf_kun
Users that are interested in gltf_kun are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Bevy plugin for loading VRM avatars☆59Jan 1, 2026Updated 2 months ago
- Social VR Game☆24Jan 10, 2026Updated 2 months ago
- A collection of experiments and demos for building social VR with bevy and wgpu☆21Sep 26, 2024Updated last year
- (Blender 2.91+, Unity 2019+) Map and measure 3D surfaces with purpose and clarity.☆13May 11, 2024Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆84Mar 4, 2026Updated 3 weeks ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- get the edges of objects in images☆14Mar 10, 2026Updated 2 weeks ago
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Apr 29, 2025Updated 11 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆87Jan 29, 2026Updated 2 months ago
- A Procedural Mesh Builder for Bevy☆17Jan 24, 2026Updated 2 months ago
- ☆12Jul 27, 2025Updated 8 months ago
- Generate vertex-vertex meshes from text.☆27Jan 4, 2026Updated 2 months ago
- micro social network, federated☆13Mar 15, 2026Updated 2 weeks ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆21May 5, 2025Updated 10 months ago
- An opinionated framework for Godot 4 C# games☆15Oct 24, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆72Jan 14, 2026Updated 2 months ago
- Implementations of several procedural generation methods used to generate a virtual city. Written in C++ for use in Unreal Engine.☆16Nov 19, 2023Updated 2 years ago
- ☆26Mar 20, 2026Updated last week
- Simple example project that uses the Framework as submodule☆13Dec 9, 2025Updated 3 months ago
- For when you really, really just want to know that your config changed☆14Jun 17, 2023Updated 2 years ago
- A personal application framework☆100Mar 23, 2026Updated last week
- A terrain and scene editor for bevy☆19Jul 15, 2024Updated last year
- A framework-agnostic Procedural Modelling crate☆23Jan 24, 2026Updated 2 months ago
- An inverse kinematics plugin for the Bevy engine☆158Mar 12, 2026Updated 2 weeks ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆22Nov 30, 2024Updated last year
- MaterialX support in Bevy (and potentially other Rust projects)☆23Dec 6, 2024Updated last year
- An addon that brings jigglebones to Godot Engine 3.0.☆11Jan 12, 2020Updated 6 years ago
- Free open-source tool for creating Dialogues.☆14Updated this week
- ☆48Apr 29, 2025Updated 11 months ago
- Godot 4 Import Plugins for Blender☆10Nov 11, 2022Updated 3 years ago
- Procedural asteroid generator using compute shaders in bevy☆20Sep 21, 2024Updated last year
- A bevy plugin that creates a popup and logs to error on panic.☆31Jan 26, 2026Updated 2 months ago
- A Godot Engine plugin for rendering realistic characters☆27Dec 31, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- 📮 load, write, and copy remote and local assets☆27Updated this week
- A rollback library that buffers component state. Useful for netcode.☆42Mar 7, 2024Updated 2 years ago
- code multiplexer -- fast, safe, collaborative editor plugin ecosystem☆17Mar 21, 2026Updated last week
- Tools for creation and manipulation of triangle meshes☆12Feb 10, 2024Updated 2 years ago
- Finite element .msh format parser, written in TypeScript☆18Sep 26, 2023Updated 2 years ago
- Build self-updating Nebula deployment packages based on a simple network outline☆13Mar 2, 2026Updated 3 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆29Mar 5, 2025Updated last year