DGriffin91 / bevy_mod_standard_material
Example of Bevy's standard material defined externally
☆14Updated last year
Alternatives and similar repositories for bevy_mod_standard_material:
Users that are interested in bevy_mod_standard_material are comparing it to the libraries listed below
- A polygon mesh manipulation library based on the Surface Mesh structure☆23Updated 2 months ago
- Visual gizmos to assist with Bevy game development☆11Updated last year
- A workflow for baked global illumination in the Bevy game engine☆24Updated 5 months ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆16Updated last year
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- The dumbest and simplest layouting algorithm for bevy☆41Updated last year
- Blender addon and optional Bevy crate for prefab-like workflow.☆12Updated last year
- 3rd party crates to handle bevy UI☆25Updated last year
- Some ridiculous SSGI for bevy☆41Updated last year
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆17Updated last year
- A plugin for the Bevy game engine that adds camera shake to cameras.☆23Updated last year
- Verlet physics plugin for bevy.☆45Updated 3 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated last year
- Library for managing persistent user settings in the Bevy engine.☆14Updated 4 months ago
- Tools for developing reactive structures in rust☆66Updated this week
- Vertex pulling for bevy☆31Updated last year
- Rust implementation of the Transvoxel algorithm☆34Updated last month
- Custom render pipeline example in bevy☆16Updated this week
- A simple helper for spawning objects in Bevy.☆31Updated 9 months ago
- Runs earcutr on geometries and generates a Bevy Mesh.☆24Updated 2 months ago
- ☆37Updated 8 months ago
- Saving and loading entity and resource state for bevy☆17Updated 2 years ago
- A basic mipmap generator for bevy☆30Updated last month
- A flexible `bevy_state` alternative☆21Updated last week
- Reactivity primitives for Bevy☆22Updated last week
- Define mesh-based VFX in RON files and load them into bevy☆19Updated this week
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆25Updated 3 months ago
- Rudimentary animation state machine system for Bevy Engine☆24Updated last year
- Bistro☆19Updated 8 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated 3 months ago