dy / bitmap-sdf
Calculate SDF for image/bitmap/bw data
☆48Updated last year
Alternatives and similar repositories for bitmap-sdf:
Users that are interested in bitmap-sdf are comparing it to the libraries listed below
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆37Updated 3 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Extrudes a shape along a path☆28Updated 9 months ago
- WebGL stats☆28Updated 2 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- transpiles GLSL tokens from v100 to v300 es☆40Updated 8 years ago
- Read floating point values back from WebGL☆42Updated 10 years ago
- Generate signed distance bitmap for an svg path☆57Updated last year
- ☆62Updated 2 years ago
- Populate <canvas> with SDF font atlas texture☆22Updated 6 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆53Updated 7 months ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- r/w stream of glsl tokens☆51Updated last year
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆33Updated last year
- Draw 2d polyline with regl☆59Updated 11 months ago
- ☆22Updated 8 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- a blur effect based on random hash offset☆59Updated 9 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆36Updated 3 years ago
- Shadow mapping in GLSL☆17Updated 10 years ago