stackgl / gl-fbo
WebGL framebuffer wrapper
☆60Updated 8 years ago
Alternatives and similar repositories for gl-fbo:
Users that are interested in gl-fbo are comparing it to the libraries listed below
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- ☆29Updated 9 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Mini toy WebGL library☆23Updated 7 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- ☆35Updated 6 years ago
- a blur effect based on random hash offset☆63Updated 9 years ago
- Create a WebGL context now!☆64Updated 10 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- A browserify transform that transparently enables live reloading of your shaders when using glslify.☆41Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- Convenience module for FBO-driven particle simulations.☆58Updated 10 years ago
- Util for loading Shaders☆51Updated 7 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 7 years ago
- ☆18Updated 10 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- Modular scene graph for composing and manipulating objects in a 3D scene.☆61Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- colormaps for glsl shaders☆69Updated 8 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Quick creation of GLSL shaders for WebGL☆21Updated 3 years ago
- render simplicial complexes with ThreeJS☆29Updated 8 years ago