vorg / geom-sweep
Extrudes a shape along a path
☆28Updated last year
Alternatives and similar repositories for geom-sweep:
Users that are interested in geom-sweep are comparing it to the libraries listed below
- WebGL stats☆28Updated 2 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆41Updated 3 years ago
- planet shaders and demos with ThreeJS☆24Updated 5 years ago
- Tree-shakes and optimizes ThreeJS apps☆65Updated 7 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- glsl tool functions☆24Updated 4 years ago
- 3D Geometry Primitives for WebGL☆42Updated 9 years ago
- Calculate SDF for image/bitmap/bw data☆48Updated last year
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 2 years ago
- Minimal WebGPU Library☆29Updated 2 years ago
- Linear interpolation between two angles along the shorter arc☆16Updated 6 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- some tiny webgl scripts that might come in handy☆58Updated last year
- Centers vertices around a point.☆11Updated 2 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Layer texels on top of each other in the same shader.☆19Updated 7 years ago
- 🎚🎛 A GUI for managing state☆24Updated 2 years ago
- load and render gltf with regl☆12Updated 7 years ago
- THREE.TextMesh for three.js☆20Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- ☆18Updated 10 years ago
- dat.gui plugin to update images in realtime☆37Updated 2 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- evening jelly experiment in WebGL☆22Updated 4 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago