deadlyfingers / RTreeLinks
C# RTree compatible with Unity.
☆32Updated 5 years ago
Alternatives and similar repositories for RTree
Users that are interested in RTree are comparing it to the libraries listed below
Sorting:
- Netly: Cross-Platform, Multi-Protocol C# Socket Library – Fast, Easy, and Versatile.⚡☆91Updated last month
- Unity library for 2D/3D geometric computation, mesh algorithms, and more.☆30Updated 7 months ago
- cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and…☆203Updated 2 weeks ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆163Updated last month
- A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.☆165Updated last month
- Snapshot of Christian Woltering's Triangle.NET (with docs)☆83Updated 7 years ago
- A NuGet package for simple, forward-compatible references to any Unity DLL on any platform.☆118Updated 2 months ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆80Updated 5 months ago
- Plugin for using Core SignalR in Unity WebGL☆87Updated last year
- A collection of collections for 'unsafe' C# code☆138Updated 8 months ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated 10 months ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆87Updated 2 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆41Updated 9 years ago
- Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.☆152Updated 2 years ago
- Extension methods library emitting IL to generate delegates for fast reflection☆98Updated 9 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆72Updated 2 years ago
- C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation☆195Updated 4 years ago
- Serilog Sink for Unity 3D Debug log☆50Updated last year
- ☆60Updated last month
- Robust and efficient library for management of asynchronous operations in C#/.Net.☆234Updated last week
- Shared code between the Svelto repositories☆41Updated last year
- Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented …☆28Updated last year
- dotnet 6 port of the C++ recastnavigation library.☆65Updated 2 years ago
- A performant C# key-value store that keeps keys in-memory and stores values on disk, leveraging Grobuf's speedy serialization power.☆46Updated 8 months ago
- UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.☆87Updated last year
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆239Updated last year
- AutoMapper for Unity3d. base on AutoMapper4.2.1☆12Updated 5 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆62Updated last year
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆62Updated 2 years ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆34Updated 3 years ago