mob-sakai / OpenSesameLinks
A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
☆34Updated 3 years ago
Alternatives and similar repositories for OpenSesame
Users that are interested in OpenSesame are comparing it to the libraries listed below
Sorting:
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- Unity library for 2D/3D geometric computation, mesh algorithms, and more.☆30Updated 8 months ago
- ☆18Updated 2 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- This is an internal implementation of Linq to NativeArray which uses C#8 feature☆30Updated 5 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated 11 months ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆65Updated 10 months ago
- Unsafe IO Library for Unity NativeArray<T>☆28Updated 6 years ago
- High-performance scripting language inspired by Ren'Py and Bash. It is designed for writing game behavior logic with deep integration int…☆38Updated 3 months ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆18Updated last year
- Compile a c# project to a internal accessible dll (for Unity)☆23Updated 4 years ago
- ☆61Updated last week
- JIT codegen inspector for Unity☆22Updated last year
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated 2 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Updated 8 years ago
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆24Updated this week
- .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.☆50Updated last week
- Common code library☆10Updated 3 years ago
- Bit packing library for C#☆32Updated 5 years ago
- Let you add/remove Scripting Define Symbols to each of the Assembly Definition Files☆28Updated 5 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- Unity Editor Extension which lets enum-types be much faster & efficient.☆58Updated 5 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆22Updated 3 months ago
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆15Updated 5 months ago
- CollectionsMarshal for .NET Standard 2.0/2.1☆14Updated 3 months ago
- Hyper Fast Reactive Tween Engine for Unity☆40Updated 4 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- Evaluate C# Formulas at Runtime☆43Updated 4 years ago
- Functional extensions for Unity☆13Updated 2 years ago
- A performant C# key-value store that keeps keys in-memory and stores values on disk, leveraging Grobuf's speedy serialization power.☆46Updated 10 months ago