dahomey-technologies / Dahomey.ExpressionEvaluator
Evaluate C# Formulas at Runtime
☆41Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for Dahomey.ExpressionEvaluator
- Hexagonal lib for .NET☆29Updated 4 years ago
- High performance pure C# native collections.☆27Updated this week
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆16Updated 7 months ago
- A simple runtime C# Interpreter [ single script ] [ easy-to-use ] [ 0 GC & 0 boxing] [rich feature]☆40Updated last month
- Various collections which are completely unmanaged by the GC☆47Updated 3 years ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆31Updated 3 years ago
- Extension methods library emitting IL to generate delegates for fast reflection☆95Updated 8 years ago
- Shared code between the Svelto repositories☆41Updated 4 months ago
- ☆14Updated 3 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆37Updated 7 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆61Updated 6 months ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆17Updated 2 months ago
- High performance pure c# kcp implementation.☆48Updated 2 months ago
- dotnet 6 port of the C++ recastnavigation library.☆63Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆56Updated 7 months ago
- Forked Newtonsoft.Json to support .NET Standard 2.0 with AOT compliance☆29Updated 6 years ago
- A single file DI container☆14Updated last year
- Netly: Cross-Platform, Multi-Protocol C# Socket Library – Fast, Easy, and Versatile.⚡☆67Updated this week
- Very simple, lightweight Entity Component System platform based on archetype architecture☆26Updated 4 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆30Updated last month
- Benchmarks C# asynchronous libraries☆11Updated 3 months ago
- A virtual file system implementation in modern C#.☆38Updated this week
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated 10 months ago
- ☆37Updated this week
- AutoMapper for Unity3d. base on AutoMapper4.2.1☆12Updated 4 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆26Updated 6 years ago