palle-k / MandelbrotLinks
OpenCL accelerated Mandelbrot renderer for macOS
☆15Updated 5 years ago
Alternatives and similar repositories for Mandelbrot
Users that are interested in Mandelbrot are comparing it to the libraries listed below
Sorting:
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 4 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 8 years ago
- ☆14Updated 2 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- An example project using Swift to play a video with AVFoundation and send the output to Syphon☆18Updated 5 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 8 years ago
- ☆77Updated 7 years ago
- Virtual camera sample code for macOS; CoreMediaIO from https://developer.apple.com/library/archive/samplecode/CoreMediaIO/Introduction/In…☆42Updated 5 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆33Updated 4 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆18Updated 4 years ago
- realtime FFT of audio input, for iPad using Swift and Metal☆21Updated 5 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 4 years ago
- A GPU huffman decoder for iOS on top of Metal☆26Updated 7 years ago
- Shadertoy-style SwiftUI view☆52Updated 3 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- The complete project for my tutorial on how to render a circle to the screen using Metal Shaders☆16Updated 5 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆18Updated last year
- Extensions and classes in Swift that make it easy to get an iOS device reading and processing MIDI data☆17Updated last week
- Convert between images, pixel buffers and textures.☆15Updated 3 months ago
- Rendering text in SceneKit using SDF fonts.☆15Updated 6 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 4 years ago
- QD (Quad Double) Extended Precision Library ported to Metal GPU Language☆24Updated 9 years ago
- To get persistent access to file system resources.☆21Updated 8 years ago
- ByteBackpacker is a small utility written in Swift to pack value types into a Byte array and unpack them back.☆33Updated 4 years ago
- Apple Metal framework playground☆55Updated 11 years ago
- a spectrograph written using EZAudio & Metal on OSX☆12Updated 9 years ago
- Sample code for programmatically creating NSToolbar and hook it to a NSWindow☆20Updated 5 years ago