darthdeus / korytoLinks
🎮 game loop + 🐷 coroutine + 🌯 burrito = 🚀🔥 blazingly synchronous async executor for games 🔥🚀
☆11Updated last year
Alternatives and similar repositories for koryto
Users that are interested in koryto are comparing it to the libraries listed below
Sorting:
- Pure, minimal, and scalable timers☆26Updated 4 months ago
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 8 months ago
- Zero-terminated string types for FFI.☆13Updated 2 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated last month
- Asset manger for good assets only☆31Updated 2 years ago
- An exploration into the various ways optional trait methods can be implemented in Rust.☆37Updated 4 years ago
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- A single-threaded executor for deferred async code for games.☆57Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 2 weeks ago
- A tiny benchmarking library☆63Updated 8 months ago
- Rust entity component system crate☆19Updated 6 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- ☆62Updated 3 years ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Empty Rust project using rust-gpu☆10Updated 2 years ago
- Stack buffer provides alternatives to Buf{Reader,Writer} allocated on the stack instead of the heap.☆14Updated 3 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆67Updated 2 weeks ago
- A trig-less 2d line of sight algorithm in Rust☆23Updated 3 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 4 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated last month
- ☆11Updated 5 months ago
- An opinionated, practical color management library for games and graphics.☆36Updated last year
- Skeleton animation and IK crate☆39Updated 2 years ago
- Little 2D physics engine used for my game Crate Before Attack.☆28Updated 4 years ago
- Interact with particles with the mouse.☆9Updated 2 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago