GLSL custom language for Notepad++
☆63Aug 27, 2024Updated last year
Alternatives and similar repositories for NotepaddPP-glsl-integration
Users that are interested in NotepaddPP-glsl-integration are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GPU matrix multiplication in Unity.☆19Jul 11, 2018Updated 7 years ago
- 3D distance field generator.☆14Nov 28, 2014Updated 11 years ago
- Audio frequency sensitive music visualizer driving a GPU accelerated particle system in TouchDesigner.☆15Nov 30, 2020Updated 5 years ago
- DX12 render engine☆58Feb 22, 2024Updated 2 years ago
- ☆31Mar 10, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- SFML Box2D Light☆13Nov 14, 2015Updated 10 years ago
- Render Engine☆11Mar 17, 2026Updated 2 months ago
- Warrior Kings (Battles) game engine reimplementation / recreation☆19Jan 8, 2024Updated 2 years ago
- OpenGL in C# on UWP☆17Jun 7, 2018Updated 8 years ago
- ☆18May 25, 2018Updated 8 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆19Oct 5, 2016Updated 9 years ago
- A real-time rendering game engine.☆15Jun 15, 2022Updated 3 years ago
- Tiny command line to facilitate AVR hardware and software development and debugging.☆21Nov 22, 2024Updated last year
- Wannabe Minecraft-like in C++/OpenGL☆11Feb 22, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An example of using the OpenAL sound library.☆13Dec 10, 2020Updated 5 years ago
- Godot 4.5+ addon which adds simple command line to your projects☆17Sep 25, 2025Updated 8 months ago
- Opera Toolkit is a set of audiovisual tools for multimedia performance created by Lisa Kori, Gene Kogan and Colin Self.☆25Nov 20, 2015Updated 10 years ago
- Collection of audio plugins based on Dear ImGui and DPF☆17Jan 30, 2026Updated 4 months ago
- Try out Azure Maps☆12Mar 14, 2025Updated last year
- The Ramer-Douglas-Peucker algorithm implemented in Godot 4.☆12Jun 26, 2024Updated last year
- RTS game inspired by AOE. using herd algorithm and crowd dynamics, Genetic algorithms, Neural Network, Powered by Urho3D☆13Updated this week
- Matrix Multiply CHOP☆30Jan 13, 2025Updated last year
- This is an unofficial manager for the Unreal Engine 4 for GNU/Linux (Installs UE4, updates it and allows to download content from the Mar…☆15Feb 23, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆20Oct 19, 2018Updated 7 years ago
- Timing Library☆12Jan 14, 2026Updated 4 months ago
- Chance Based Random Choice in Godot 4 (Weighted Probability)☆16Jan 3, 2025Updated last year
- Some tools and some drawings for generating SVG files to print on plotters☆12Feb 16, 2018Updated 8 years ago
- A component for Touch Designer to clone and pull a Github repository.☆11Apr 10, 2020Updated 6 years ago
- A blender 2.8 script that exports actions as separate fbx files for use in Xenko.☆14May 31, 2021Updated 5 years ago
- Step-by-step guide to installing TensorFlow with GPU support on Conda.☆12Apr 15, 2025Updated last year
- Qt based 2D particle editor for Urho3D☆35Jul 15, 2014Updated 11 years ago
- Condensed Compile Guide for TrenchBroom/Quake☆11Nov 1, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- TouchDesigner Summit 2019 - System Design for Large Scale Installations☆11Jan 24, 2020Updated 6 years ago
- Fork of Q2PRO adding features for speedrunning☆10Aug 30, 2023Updated 2 years ago
- Aim lag edition☆38Jul 20, 2015Updated 10 years ago
- A flicker lamp for Arduino with Quake styles☆18Dec 28, 2024Updated last year
- A multi-line texteditor in the Max Jitter OpenGL window for interaction with your patch in a Livecoding-like style.☆14Aug 20, 2021Updated 4 years ago
- 4D Miner C++ Modding Headers / 4D-Modding API Headers☆14Apr 5, 2026Updated 2 months ago
- source code for the 4k intro "fluxerator"☆16Apr 6, 2023Updated 3 years ago